Tutorial Fusion 360: Part 2 Cosplay Ring the design Face and Jewels
Full Doc: https://drive.google.com/file/d/1nhGnksZuwSRaUlia-RQ2FgIYGBhnnznM/view?usp=sharing
Drawing the CAD Lines
For this section we are going to use our reference image to create a roughed out drawing in 2d line work that will give us the basic face of our ring. Hitting L on your keyboard will open up a section asking you to pick a face if you are on the Right face you will be able to just click the yellow box and then start drawing your lines like this.
Note because our image isn’t a flat view but we know the ring is a square face we want to make all sides the same, in my case I did 52MM.
As you can see my line goes beyond the boundaries of the face on the underside the top is what we are using to justify this.
Next we need to extrude our face by 10 this will create an elevated plain for us to draw our details onto; because our canvas is transparent we can see it through other objects.
Hit L again and click the top surface now you are back into line mode but our image is cloudy and we need to be able to see it clearly. So open up the Bodies menu and click the light bulb on Body1 this will hide it and make our drawing easier to see.
Next we need to draw a line across the piece to get an idea where the details are going to be placed. Like this
Using snap points the lines are easily placed, next hit O on your keyboard and create an offset line on both sides by 15, you will have to click the flip to draw the second line on the other side.
After this we need to draw in our squares and give our lines an offset distance as well for the star streams coming off them. The key here is to do as much detail in 2D to save you time in 3D. Our first middle square will be set 5MM away from the edge. Each box will be 11MM.
Our next side lines will be set 15 up and 11MM squares again using our snap points
Now it’s time for a bit of clean up to this point we’ve drawn a lot of lines and our area is getting a bit messy. Using the Trim command or T key on your keyboard you will be able to now clean up the lines, hit T and any line you mouse over will turn red. Let’s clean up the lines that go beyond our box.
After cleaning your lines should look like this.
Note how I only left the top trailing lines that match the black under lines we aren’t done with that yet so don’t delete them yet as they are markers for the stop points.
Hitting L again we want to draw lines from the top of our main lines down 5MM.
Next trim the lines back that overlap these 5MM lines, then draw new lines from the edge of your square to the start of the new 5MM lines. Delete the 5MM lines and get ready to give the whole thing some shape.
At this point it’s okay to go ahead and delete your measurements.
From here we are going to use our Offset command again only now we are going to make sure chain is selected. Click the boxes and create a .5MM offset this will allow us to cut grooves for our gems, do this to all 3 boxes.
Once done it’s time to add our streaming lines some depth, we will do this by drawing a line from the end of the line down at a 145 degree angle then a second at 125 degrees. This will form pointed areas. You can delete the center line on each after you create both.
However on the middle square of the 3 you need to create 2 lines on each side of the box from the point 3.5MM long.
After all that you should have something like this.
Now we are ready to turn our bodies back on and start embossing details.
Select each outside square and hit E to extrude enter a value of about -3 to give a good depth.
As you can see the red area indicates an area that will be removed press enter to confirm the change. You will notice that your drawing or sketch has disappeared we still need this so go into your sketches and click the light bulb on sketch2.
Now to give a good grove we are going to select each of the points one by one you’ll see a value of 0 in the tapper angle give it a -35 degree value and a -3 extrusion.
Again this will cut into your drawing and give you an angled cut instead of straight.
On the second ones you will need to do a taper of -28 instead of -35 due to the size.
Next using the champers tool found under modify you need to go back in and cut away the edge of the bevel.
To remove this use a value of 3 you will still have some detail left but we will delete that out manually after.
Select this face and hit delete on both sides.
Deleting both, after you have completed this you’ll be left with a nice clean point on all 3 starts.
Next we need to raise the faces of the box with extruding hit E and raise the face 1MM on each; this will allow us to give a nice definition and chamfer.Â
Next we are going to sculpt the surfaces with a lot of champers on our gems we will do 2 sets of champers to give a more gem cut look.
Select the top face lines and make a 2MM champers on all at the same time.
Then select the corners on each side and do 2MM champers.
Repeat on all 3 gems.